Cybernetic Creations
This page is for digital and physical things related to computers, as I have interacted with them, that don't have their own sections on the site. I have a bit of experience with programming, though I do not share my projects often, as I don't believe they're novel enough to be worth sharing. Looking back on it, however, some did have merit to them, or at least stories to tell from their time between my brain and the keyboard.
The one you're using right now. The culmination of all of my efforts with web technologies led me here. Someone far smarter than I am referred to websites as "skins for databases" and I think that sticks. Web dev for the vast majority of uses is just art through code. I like making things that look pretty and work smoothly, and CSS / HTML make that fairly simple to do (on top of being accessible on basically every device known to man.)
I've put together a number of other websites too, but I will let you figure out which in the sea that is the "old internet" have my fingerprints on them. This one is a fairly simple website with the exception of a web form for comms (and a backend for viewing them), which I built from scratch.
On-and-off for about 3 years between 2020 and 2023, I spent a lot of time learning about HTML and Javascript applications, and the toolchains required to create them (as well as programming in general.) The result of this was an HTML text game engine roughly resembling Fenoxo's text games / Innoxia's Lilith's Throne, or to an extent, Twine or Sugarcube. It was built from the ground up using ZERO frameworks or overhead besides base Javascript and the browser itself. Development included creation of my own toolchains for things like mapmaking or formatting scenes / images for importing into the engine.
It's far too rough and nonsensical for a proper "release," but I may drop the source one day, if I truly give up on it.
After playing Vintagestory for a few weeks, I figured out there was a mod that would turn the player into a lizard. Needless to say, I was unable to play the game at all without this mod after the game had updated and broken compatibility, so when the creator went off to do more productive things, I took up the mantle of maintaining it into newer versions of the game. With significant help (see "all of the code work") from a modder-turned-developer, Maltiez, the game now has a full player model selection mod, which makes my little lizard mod run much more smoothly.
In my time in the Prequel Adventure community (where I eventually wound up after my time in the Lapfox community, by some stroke of luck), circa 2017, I somehow wandered into the creator's Picarto.tv stream, and I with a number of others in the chat at the time kinda hit it off with them. One thing led to another and I wound up doing the code for two flash (web) games on Prequel's site, Touch Approximately One and Saturalia Nightmare. The former is a short physics game where you have to drag a bunch of objects into a bag for points, and the other is a side-scrolling shoot-em-up where you ride in a sled with laser-shooting reindeer.
When I was a very young, very stupid teenager, I and the group of ignoramuses I called "friends" back then eventually had the need, in our infinite obnoxiousness, for wallhacks (among other things) in Garry's Mod. This was perhaps the first attempt I ever made at programming anything, and it was a horrible first thing to start programming on (especially given the idiosyncrasies of gLua), but it did teach me a lot about how programs and games (along with their anti-cheats) specfically work in general. It has been all but scrubbed from the internet, and I will not be publishing the source again myself for hopefully understandable reasons.
No images or unique page for this one, it's barely worth mentioning here. it only serves as background for the other things on the page.